Mark Bailey

I have around twenty years of experience in VFX as a Technical Director, CG supervisor and lighting lead.

I use Maya + Arnold as my primary combination, I also use Houdini and am always building on my Python skills for tools development.

Link Contact me: mark@lookbothways.co.uk
Link Download my CV
Link Visit my Linked-in profile
Link View recent work on Vimeo

 

 


Gnome1

Relevant Skills

CG supervisor
Lighting Lead
Technical Director
Compositor

Generalist Skills
Pipeline creation, Python, Shading, Lookdev, FX

 

Main Applications

Maya
Arnold
Houdini
Nuke

After Effects, Photoshop
Renderman
Resolume Arena
Unity

2001-present

Jellyfish Pictures CG supervisor
Automatik VFX CG supervisor
Radiant VFX CG supervisor
Dr. D Senior lighting TD
The Mill Generalist TD
1000 Volt 3D lead
Framestore Lead TD
Jim Henson’s Creature Shop 3D generalist
Uli Meyer Studios 3D generalist



Current Work

I'm freelancing as a CG supervisor for numerous clients.

Please contact me for a Vimeo link to my latest showreel as it is password-protected or visit my Vimeo landing page here: vimeo.com/markbailey     

Considerably older showreels are still linked below as they show broader variety, as does the Champions-League 2015 brand intro.

Link Click here for UEFA's brand-film.


 

 








 

 



Historical Showreel 2012

 

 

 

 

 

 


F
eaturing work from:

Harry Potter and the Order of the Phoenix
Narnia: Prince Caspian
The Tale of Despereaux
Happy Feet 2
The Golden Compass

Also featuing Commercial clients including:

BBC, ITV, Samsung, Nestlé, The National Lottery
Cartoon Network, General Mills, Pokerstars
Impossible Pictures


 



 

 

 

 

 

 

Technical reel 2001-2012

I've worked across many diciplines
so have highlighted the various skills used
to final each shot.


Featuring shots from 2004-2012:

Primeval - The Mill
Pride - Jim Henson's Creature Shop
Shell - The Mill
Harpic - The Mill
Cookie Crisp - Uli Meyer Studios
Domestos - Uli Meyer Studios





Further information

I've a good balance of creative and technically-minded skills in both 2D and 3D departments.
I have worked alongside performers and DJs at the 2013 V-festival and numerous other live events - Creating live VFX and projection mapped visuals using Resolume Arena.
I've worked in Sydney and Istanbul and travelled extensively and am interested in AI and Machine Learning, the sciences and renewable energy developments.

My aim is to help make great looking scenes, coordinate teams, plan projects, write and improve tools and pipelines.
I also tinker with Raspberry Pi Linux PCs, cycle lots and travel when possible.

VFX is my vocation - not just a job; I'm constantly looking to improve my skills.
Current targets: Better Python, learn Unreal and Houdini - specifically PDG and USD.